
DAZ 3D was having a sale this February.
I managed to get an upgrade from Carrara 6 Pro to 7 Pro for just under $90 using platinum club price.
I wanted to take advantage of
the 50% Platinum Club discount before it ended on 2/28/09. Since I was a member, Platinum Club members get 50% off in addition to the original sale discount
The listed sale price of the items would last until the date indicated on the product page, but the Platinum Club benefit price on all the DAZ Original products would change from 50% to 30% on March 1. So I had to act fast!
The regular price of the upgrade after the original sale discount of 30 % (?) was $181.12 ( now, as of 3/20 it is $ 169.95 ), and with my Platinum Club membership, 30% (or 50%) Discount it was $90.55. And with the $5.00 voucher the price was now $85.55.
They also had a free update for Carrara 7 owners , Carrara 7.1 , so that was also another good incentive to get the upgrade.
So what’s new?
Well, according to the product page :
“Carrara 7 Pro augments already impressive animation, landscape, modeling, and rendering capabilities with a strong set of new features. The significant enhancements to Carrara 7 help deliver a professional 3D solution at a price that fits into almost any budget. Carrara 7 will stimulate professional users toward greater creativity and help them to stay competitive, while providing incredible ease-of-use and unbelievable results.”
Not only does Carrara 7 include robust new features such as Multi-pass Rendering, 3D Paint, Vertex Modeling in the Assembly Room, UV Editing/Unfolding and NLA Grouping, version 7 also has many enhancements to previous features.
DAZ Studio Content Support Improvements
Better capabilities in bringing DAZ 3D products into Carrara.
We have enhanced the handling of DAZ scene files being loaded into Carrara 7. This will require an updated version of DAZ Studio (build 2.3.3.146) in order to see the full effect of the updates.
3D Paint
Adds capabilities for painting directly on the model.
Carrara 7 includes a new 3D Paint Tool that enables textures to be selected, edited and “painted” directly onto an object.
UV Editing/Unfolding
Create better 3D painting and textures with better UV’s.
Carrara 7 includes a new UV Editor that shows a 3D view of the polygon mesh, a 2D display of the UV values on the polygon mesh vertices, and a set of tools to manipulate them.
VERTEX MODELING
The Vertex Modeling capabilities that were previously only available in the “Modeling” room are now available in the “Assembly” room. This enhancement saves time by allowing you to perform modeling functions in the assembly room where other objects can also be seen.
Multi-pass Rendering
Image retouching/editing, without having to re-render. Another huge time saver!
The Multi-pass Rendering tool new in Carrara 7 enables you to render multiple passes and save these off to separate image files. These render passes or layers (multi-pass render layers) can be edited in another application such as Photoshop to increase contrast in the rendered image, change a reflection color, make an edit to a shadow map, or even swap out a background color.
This tool will make it faster to make changes to a rendering, instead of re-rendering for hours and hours. The edits to layers can be changed in minutes.
COLLADA Export (WIN OS)
You can now export a figure or scene into COLLADA format.
COLLADA is becoming a new standard for transferring content. In this new release of Carrara, you will be able to export your models in this new format.
Rendering Optimizations for Transparency
Improvements in memory management of the computer/software.
Carrara 7 now provides better and faster results by optimizing previously time consuming and complex transparency rendering operations.
Support larger texture sizes in the OGL display
Visual improvements in how textures are viewed in the OpenGL display.
Carrara 7 provides you the ability to increase the texture size that is displayed in the Open Graphics Library (OGL) or viewport. The settings will be based on what texture size your graphics board will support and can be adjusted for performance or quality (up to 4096×4096).
Overall, this new upgrade looks good. But I hear that it is aimed for mostly the amateur CG artists, not professionals ( they use Lightwave, Maya, 3ds Max, Cinema 4D, etc. ) But hey, that sound like me to a “T”!